![]() Now, there is a loophole where players intentionally do not push their best solo in order to sandbag their max, but this can be fixed (if it occurs) by using paragon and gem levels as a measuring stick of what your max is rather than the solo rift you actually finished. What if there was a built-in magic-find-type of effect that increased your chances of the 10-12 legendaries you drop being Ancient and Primal based on how far from your max Solo you are pushing? For instance, if you are at your max, you get 100% greater chance of Ancient/Primal, reducing to 90% at one below, 75% at two below, 55% at three below. I believe the scaling is 17% increased monster health versus only 5% experience, and past GR100, the amount of legendaries you drop is quite the same as G120. Not only is there a requirement of effort and focus, but your gains in terms of experience and legendary drops is quite low. ![]() ![]() ![]() One thought I recently had is that pushing a GR level close to your max is actually quite inefficient. ![]()
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